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801. Wallet/Market sub-folders - in Player Features and Ideas Discussion [original thread]
You can explort orders and manage them out of game, thats the way to go with over 100 of them, especially when You need to connect that data with production (when will I be able to build new batch of rigs from salvagables buy orders) and transport...
- by Ellaine TashMurkon - at 2007.09.04 15:57:00
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802. CTF/Steal The Loot Game of some sort! - in Player Features and Ideas Discussion [original thread]
And thats why we don't have alliance tournament :) Anyways, 800 meter long ships with 6000 people crew, playing football or capture the flag would be silly :)
- by Ellaine TashMurkon - at 2007.09.04 15:52:00
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803. War Needs a Revamp - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 04/09/2007 14:48:49 Edited by: Ellaine TashMurkon on 04/09/2007 14:45:37 The main problem with wars is the simple fact that there is not much to do against people sitting in stations, not logging in for a m...
- by Ellaine TashMurkon - at 2007.09.04 14:43:00
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804. Peaceful Corps vs. PVP Corps - in Player Features and Ideas Discussion [original thread]
Embargos and cutting supply lines works in some 0.0 and some lowsec space, where market is limited. If there are 3 people building battleships in the area, it takes time and risk to bring one from empire, and You really need one now because You fi...
- by Ellaine TashMurkon - at 2007.09.04 13:45:00
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805. Peaceful Corps vs. PVP Corps - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 04/09/2007 00:40:08 Edited by: Ellaine TashMurkon on 04/09/2007 00:39:35 Non combat corps have their place in Eve. Corps that can't find solutions to ther problems, don't. Even if pvp doesn't excite Your p...
- by Ellaine TashMurkon - at 2007.09.04 00:37:00
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806. INSURANCE PAYOUTS - in Player Features and Ideas Discussion [original thread]
Tey cannot return You items that were not destroyed. Those items might hae been picked by Your friend or something, creating an exploitable way to clone equipment.
- by Ellaine TashMurkon - at 2007.09.03 21:24:00
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807. Call CONCORD for help in a same-system combat mission - in Player Features and Ideas Discussion [original thread]
Imagine a police patrol recieving a call; "Hello, its Superman. Ye, what You hear. I know I'm a super hero and I have superhuman strenght ad I can fly and I'm virtually immortal and I have lasers in my eyes, but guys ... there are thugs shooting m...
- by Ellaine TashMurkon - at 2007.09.03 21:19:00
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808. Call CONCORD for help in a same-system combat mission - in Player Features and Ideas Discussion [original thread]
Missions changed from no risk and low effort into automatica completion, absolutely no effort and completely not even a shadow of any risk, and still paying 75% reward and leaving me with 100% of my loot, salvage, standing and loyality points! I c...
- by Ellaine TashMurkon - at 2007.09.03 11:52:00
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809. Rigs: Ship Fitting Versatility - in Player Features and Ideas Discussion [original thread]
You know this would end in 50 thousand people having 8 launcher Ravens to farm isk 25% faster?
- by Ellaine TashMurkon - at 2007.09.03 08:41:00
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810. War Needs a Revamp - in Player Features and Ideas Discussion [original thread]
I hope that with faction warfare we will be able to fight for docking rights (specificly - denying them to someone), like in Your post :)
- by Ellaine TashMurkon - at 2007.09.03 08:27:00
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811. Player-owned Police Fleets - in Player Features and Ideas Discussion [original thread]
I'd love it. I could go to my enemies space and destroy houndreds of millions of their assets in ships without even meeting (waiting for/running after) real players :)
- by Ellaine TashMurkon - at 2007.09.03 08:21:00
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812. NEED FOR SPEED - ALTS LEARNING in parallel - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 03/09/2007 07:16:30 No. Because everyone will skill 3 characters, o you will HAVE TO skill 3 characters to compete, and thats more time spent with just switching skills and reloging and planing so all 3 charac...
- by Ellaine TashMurkon - at 2007.09.03 07:16:00
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813. Food for thought? New Super computer - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 02/09/2007 21:27:08 It brings risk of really bad hacking attacks. It can't work. There are no CPU super heavy operations with light data packages, no brute forcing viruses and alien communication. Only tons of...
- by Ellaine TashMurkon - at 2007.09.02 21:26:00
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814. jump frieghters please**idea inside** - in Player Features and Ideas Discussion [original thread]
I'd pick a ship with simmilar parameters but not requiring me to distribute transported goods over 3 industrials, cargohold and corp hangar. Ease of use FTW! I'm agains jump hauling in general, but if it is here and works, then less clicking would...
- by Ellaine TashMurkon - at 2007.09.01 21:29:00
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815. The Player Driven Future of Eve - in Player Features and Ideas Discussion [original thread]
High sec is not civilisation, it Concord. Serpentis are civilised, they controll Syndicate region, and its well developed economically, but they are not friends of Concord so there is 0.0 sec. Large high secs separated with low ec would be reall...
- by Ellaine TashMurkon - at 2007.09.01 21:23:00
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816. For Carebears - in Player Features and Ideas Discussion [original thread]
Well, You can play every day for 6 hours, but avarage person plays 2-3 days a week, 1 hour or maybe 2. When I was a newbie, I wanted to try everything, but I was not in a corp full of mighty vets and I knew and learned little (but it was fun). Ove...
- by Ellaine TashMurkon - at 2007.09.01 19:09:00
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817. For Carebears - in Player Features and Ideas Discussion [original thread]
Ok, I thought there's no warning. If there is - its preys own fault not to read and understand warnings :) Rule of thumb - if You don't understand warning, assume its serious and first avoid then analyze :)
- by Ellaine TashMurkon - at 2007.09.01 16:26:00
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818. For Carebears - in Player Features and Ideas Discussion [original thread]
How is a newbie going to know this? How is he even going to think about this? I don't live in empire and never care about war or not (well maybe when I ho shopping) and I'd have no clue about war gang mechanics if not by chance, reading this foru...
- by Ellaine TashMurkon - at 2007.09.01 15:16:00
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819. The Player Driven Future of Eve - in Player Features and Ideas Discussion [original thread]
"discovery" of new high sec regions doesnt make much sense. Its like if in 1700's Columbus said "why seek new way to India, I can discover some new districts of Madrid!". If anything, people should be allowed to increase status of some lowsec syst...
- by Ellaine TashMurkon - at 2007.09.01 14:51:00
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820. For Carebears - in Player Features and Ideas Discussion [original thread]
The fact is that gang mechanics are not intuitive at all, and gang members SHOULD get warning message when their gang is about to become war gang. Give them a minute to live, and all is fine. Or at least player guides should tell newbies about ris...
- by Ellaine TashMurkon - at 2007.09.01 14:35:00
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